Interactive K to 12 mathematics

Math becomes clearer when learners can see it, move it, and test it.

Explore interactive practice that turns mathematical ideas into things learners can build, compare, arrange, and solve. Each experience is designed for focused practice, useful feedback, accessibility, and growing confidence.

Concept progression

Learning experiences that can grow from early number sense to algebra

Reusable interaction engines make it possible to create many activities from one strong learning pattern, then adjust the values, prompts, representations, and difficulty for each learner group.

K to Grade 2

Build number sense

Counting, patterns, number bonds, place value, addition, subtraction, shapes, time, money, and measurement.

Grades 3 to 5

Connect models and operations

Multiplication, division, fractions, decimals, factors, area, perimeter, volume, and data.

Grades 6 to 8

Reason with relationships

Integers, ratios, percentages, expressions, equations, geometry, probability, statistics, and functions.

Grades 9 to 12

Model advanced ideas

Algebra, functions, coordinate geometry, trigonometry, systems, statistics, probability, and precalculus.

Reusable learning engines

Six ways to turn concepts into active practice

Each engine can be reused with new question sets, grade levels, values, distractors, and levels of challenge.

01

Number Line Placement

Place missing values and reason about order and intervals.

  • Configurable range and step
  • Optional distractors
  • One point per blank
02

Ten-Frame and Base-Ten Builder

Construct quantities with counters, hundreds, tens, and ones.

  • Targets from 0 to 999
  • Live visual total
  • Multiple representations
03

Number Bonds

Find a missing whole or part and strengthen flexible computation.

  • Missing whole or part
  • Answer tiles
  • Configurable distractors
04

Multiplication Arrays

Build rows and columns to explore equal groups and factor pairs.

  • Live dot array
  • Multiple correct solutions
  • Visual multiplication model
05

Fraction Comparison

Compare visual fraction bars using less than, equal to, or greater than.

  • Visual fraction models
  • Automatic comparison
  • Immediate feedback
06

Equation Balance

Place the value that makes two mathematical expressions equal.

  • Flexible equation templates
  • Answer tiles and distractors
  • Arithmetic and early algebra

Featured activity

Try an interactive place-value challenge

Use drag and drop, or select a number tile and then select its destination. Scoring remains in the current session.

Finding Place Value

Build each number by placing its hundreds, tens, and ones digits in the correct columns.

Number Grid Challenge

Place each number in the correct blank space. Extra answer tiles increase the challenge.

Interactive Math Activity

LearningComet MathAddition with regrouping

Choose the correct sum.

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Fractions

Multiplication

Designed for learning

Interaction with a purpose

Accessible by design

Drag activities include click, touch, and keyboard alternatives with clear focus indicators and feedback.

Privacy conscious

Current activities use session-only scoring and do not request or store a child’s personal information.

Ready to expand

Reusable engines can support new standards, grade levels, question sets, and curriculum pathways.

Earlier interactive samples

Math activities developed across different tools and formats

These existing samples show earlier work in assessment, place value, number patterns, and skill practice.

H5P interaction

Fruit Game

A visual interactive activity for practicing foundational skills.

Open the Fruit Game

Interested in an interactive math learning experience?

Let’s discuss the learner, concept, curriculum goal, and type of practice the experience should support.

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